3D Body Reconstruction for Immersive Interaction
نویسندگان
چکیده
In this paper we present an approach for capturing 3D body motion and inferring human body posture from detected silhouettes. We show that the integration of two or more silhouettes allows us to perform a 3D body reconstruction while each silhouette can be used for identifying human body postures. The 3D reconstruction is based on the representation of body parts using Generalized Cylinders providing an estimation of the 3D shape of the human body. The 3D shape description is refined by fitting an articulated body model using a particle filter technique. Identifying human body posture from the 2D silhouettes can reduce the complexity of the particle filtering by reducing the search space. We present an appearance-based learning method that uses a shape descriptor of the silhouette for classifying and identifying human posture. The proposed method does not require an articulated body model fitted onto the reconstructed 3D geometry of the human body: It complements the articulated body model since we can define a mapping between the observed shape and the learned descriptions for inferring the articulated body model.
منابع مشابه
Multi-user Immersive 3D Reconstruction Environment
A tool for user driven 3D reconstruction is presented in this poster together with ideas of tool extension for a work in immersive environment with multi-user editing possibility. The main purpose of the tool is cultural heritage and architecture reconstruction with direct visualization.
متن کاملCreating a “Personalised, Immersive Sports TV Experience” via 3d Reconstruction of Moving Athletes
As the capabilities of video standards and receiver hardware are increasing towards integrated 3d animations, generating realistic content is now becoming a limiting factor. In this paper we present a new technique of generating 3d content from reality, i.e. from video sequences acquired with normal TV cameras. The major aim is to provide the TV viewer with animated 3d reconstructions of athlet...
متن کامل3D Reconstruction using Spherical Images
A process is presented for the creation of immersive highdynamic range 3D models from a pair of spherical images. The concept of applying a spherical Delauney triangulation to 3D model creation is introduced and a complete texturing solution is given.
متن کاملReal-time 3D Face Reconstruction and Gaze Tracking for Virtual Reality
With the rapid development of virtual reality (VR) technology, VR glasses, a.k.a. Head-Mounted Displays (HMDs) are widely available, allowing immersive 3D content to be viewed. A natural need for truly immersive VR is to allow bidirectional communication: the user should be able to interact with the virtual world using facial expressions and eye gaze, in addition to traditional means of interac...
متن کاملMarker-less Real Time 3D Modeling for Virtual Reality
Today, immersive environments mainly use a few 3D positions given by trackers to align the real and virtual worlds. In this paper we present an alternative approach using commodity components to achieve real time marker-less 3D modeling in virtual reality environments. The goal is to compute in real time a 3D shape of the objects and users present in the interaction space without having to equi...
متن کامل